Indie games worth your evening

We play mobile indie games ourselves and tell you what actually clicks and what falls apart after ten minutes. No press-release copy, just notes from people holding the phone. Come for the reviews, stay for the odd little gems you'd never find on the front page.

Read the review «Tidefold Lanterns» →
Tidefold Lanterns Puzzle · 4.6★
144games tested
69articles written
2years running
0paid placements

Why us

We actually finish them

No half-hour skim reviews. If we score a game, someone here played it properly, usually past the point where it stopped being fun.

No paid rankings

Nobody buys a spot in our catalogue or a higher number. Money and scores never touch.

Real notes, real opinions

Every review is written by a person who remembers the annoying level and the moment it finally clicked.

Tidefold Lanterns
Puzzle

A gentle tile-sliding puzzle about guiding light across a flooding coastline.

★★★★★ 4.6
Paper Engine Nine
Strategy

Build tiny machines out of folded cards to solve escalating logic contraptions.

★★★★☆ 4.3
Static Orchard
Adventure

A quiet exploration story about tending a garden that only grows in radio noise.

★★★★★ 4.8
Corner Shop Cosmos
Simulation

Run a tiny space-station kiosk for travellers who each want something oddly specific.

★★★★☆ 4.1
Glass Marathon
Arcade

A one-thumb endless runner across shattering bridges over a fog sea.

★★★★☆ 3.9
The Longest Tuesday
Narrative

A branching story about repeating the same ordinary day until you notice what matters.

★★★★★ 4.7

Editor’s pick

Paper Engine Nine
Strategy

Paper Engine Nine

★★★★☆ 4.3

This one is deceptively fiddly. You lay down folded-card components to route power through a puzzle, and early on it feels like a toy. Then it stacks systems on top of each other and suddenly you're staring at the screen for ten minutes plotting a route.

  • Genuinely clever late-game puzzles
  • Charming paper-craft aesthetic
  • Better on a larger screen
Read the review →

Latest articles

Articles →

What readers say

«A gentle tile-sliding puzzle about guiding light across a flooding coastline.»

Clara · Tidefold Lanterns

«Build tiny machines out of folded cards to solve escalating logic contraptions.»

Clara · Paper Engine Nine

«A quiet exploration story about tending a garden that only grows in radio noise.»

Anders · Static Orchard

Questions & answers

How do you choose which games to review?

Someone on the team has to genuinely want to keep playing it past the first session. We download a lot and only write up the ones that hold our attention. There's no schedule quota, so if nothing grabs us in a given week, we simply don't force a review.

Do developers pay you for reviews?

No, and they can't. We buy most games ourselves, and when a developer sends a free key we say so in the review. The score is never affected by money, keys, or how nice the emails were.

Can I suggest a game for you to cover?

Yes, please do. Email us with a link and a line about why it's worth our time. We read every suggestion, though we can't promise to cover everything, since we only write about games we actually finish.

Is there advertising on the site?

We run some basic ads to cover hosting, and they're always kept separate from the editorial. No advertiser sees a review before it's published, and no one can pay to change a score or a ranking. If that ever changes, we'll say so plainly.